#include "event/Event_GameObject_NewComponent.h"



using namespace Boon;


Event_GameObject_NewComponent::Event_GameObject_NewComponent( const uint_32 actorID )
	: EventGameObjectBase( actorID )
{

}

const EventType Event_GameObject_NewComponent::GetEventID() const
{
	return ID;
}

Boon::IMessengerEventStrong Event_GameObject_NewComponent::Copy() const
{
	return new Event_GameObject_NewComponent( actorID );
}

const char* Event_GameObject_NewComponent::GetName() const
{
	return "Event_GameObject_NewComponent";
}
